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Selamat Datang ke Blog Saya

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Sunday, 21 September 2014

Attention...!!!!

Attention…!!!!!
To all my blog readers,
Today I will tell you guys about the promotion for becoming a voice actor/seiyuu  for my animation project which is,ShadowFall.
So these are the criteria that I’m looking for:
-Voice fits to the character that s/he chose
-Don’t easily stammered when recording your voice
-Full determination and support
-Open to all ages
If you’re interested, Try out this selection for the voice acting for the animation.
Instructions
Read carefully before sending the recording to me..
1.Please record it in a mp3 or wav audio format.(other these two audio format is not allowed)
2.For video formats, please introduce yourself and present your line(the dialogue will be provided below). For a good introduction it must consist of:
-Full name
-Age(Real Age)
-Study at..(school/university) [If you don’t have any employment to education places, this part can be skipped] .
-Reason why you want to be a voice actor for this animation.
3.The dialogue will be provided below and choose only two lines in the same character category plus one line created by the candidates.
4.Publishing,there two ways doing this either you upload it to youtube and send me the links via comment section of this post or send it by my email which is: firen.242@gmail.com
Or, You upload it on Mediafire and give the links to me same way as the youtube instructions.
5.This Selection will end after the release of the official trailer of the animation.
6.The chosen recording will be listed on the blog a week after the trailer to let judges decide.
7.Fail to follow the instruction will be disqualified.
So give your best shot for this selection for the ShadowFall animation. Good Luck and Let the Spirit flow through you…
*P.S. The lines for the recording is in the download link below...
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Tuesday, 9 September 2014

It's happy time.....(Masa Untuk Gembira)[それは幸せな時間だ]

Hello guys...,
It's been a long time for not posting my blog for this month...
First thing first, The progress...well you can look at my stats below:-
1: Takeshi Character Model: 50%
2: Nomadnoids Models: Not Started Yet
3: Takeshi's Weapons(Kasai no Hono): 100%(you can view it's render picture after this)
4: Infinite Moments Official OP: 25%
5: Spare A Little Time Song: 90%
6: Draufgänger* Models: 50%
7: Rinamu Village Landscape: Not Started Yet

So This is my progress for the Animation.The Official Trailer may launch on Next Month on YouTube Channel. So you guys better wait up to see Takeshi in action.

So Goodbye Now....
Malay Version

Hello semua...,
Sudah lama tidak meng-upadate blog ni dalam jangka masa bulan ini...
Jadi pekara pertama ialah, Perkembangan Projek...Jadi kamu semua boleh tengok statistik di bawah:-
1: Model Watak Takeshi: 50%
2: Model Nomadnoids: Tak mulakan lagi
3: Model Senjata Takeshi: 100%(Kamu boleh melihat gambar senjata tersebut nanti)
4: Lagu Rasmi Pembukaan 'Infinite Moments': 25%
5: Lagu 'Spare A Little Time': 90%
6: Model Draufganger*: 50%
7: Landskap Kampung Rinamu: Tak Mulakan lagi

Jadi ini adalah perkembangan untuk projek animasi ini. Trailer Rasmi Animasi ini bakal muncul dalam jangka masa bulan depan dalam Saluran Youtube saya. Jadi kamu semua tunggulah untuk aksi Takeshi dalam trailer ini.

Jadi Selamat Tinggal ya...


Japenese Version
みんなこんにちは...、
これは、今月のブログを投稿するしないために長い時間がかかった...
まず最初に、進捗状況...よくあなたは以下の私の統計情報を見ることができます。 -
1:武キャラクターモデル:50%
2:Nomadnoidsモデル:まだ開始されていません
3:武の武器(笠井なし炎の):100%(あなたはそれが、この後の画像をレンダリングするの見ることができます)
4:無限モーメント公式OP:25%
5:リトルタイムソングスペア:90%
6:Draufgänger*モデル:50%
7:Rinamu村風景:まだ開始されていない

だから、これはYouTubeチャンネル上で次の月に起動することがAnimation.The公式トレーラーのための私の進歩がある。だから、あなたたちは、より良いアクションで武を見るために待つ。


だから、さようなら今....

*Wolf in German Language...

Friday, 5 September 2014

Hey Guys it's Posting Time

Time To unleash my animation tool which is......Cinema 4D

Overview[edit]

Four variants are currently available from MAXON: a core CINEMA 4D 'Prime' application, a 'Broadcast' version with additional motion-graphics features, 'Visualize' which adds functions for architectural design and 'Studio', which includes all modules. CINEMA 4D runs on Windows and Macintosh systems.
Initially, CINEMA 4D was developed for Amiga computers in the early 1990s, and the first three versions of the program were available exclusively for that platform. With v4, however, MAXON began to develop the program for Windows and Macintosh computers as well, citing the wish to reach a wider audience and the growing instability of the Amiga market following Commodore's bankruptcy.

Modules[edit]

Up until Release 11.5, Cinema 4D had a modular approach to the application, with the ability to expand upon the core application with various modules. This ended with Release 12, though the functionality of these modules remains in the various flavors of Cinema 4D (Prime, Broadcast, Visualize, Studio) The old modules were:
  • Advanced Render (global illumination/HDRIcausticsambient occlusion and sky simulation)
  • BodyPaint 3D (direct painting on UVW meshes; now included in the core. In essence Cinema 4D Core/Prime and the BodyPaint 3D products are identical. The only difference between the two is the splash screen that is shown at startup and the default user interface.)
  • Dynamics (for simulating soft body and rigid body dynamics)
  • Hair (simulates hair, fur, grass, etc.)
  • MOCCA (character animation and cloth simulation)
  • MoGraph (Motion Graphics procedural modelling and animation toolset)
  • NET Render (to render animations over a TCP/IP network in render farms)
  • PyroCluster (simulation of smoke and fire effects)
    • With CINEMA 4D R10, the module PyroCluster became integrated in the Advanced Render module
  • Sketch & Toon (tools for cel shading, cartoons and technical drawings)
  • Thinking Particles (enhanced particle system based on nodes)
  • Xpresso (is not and never has been a module, it is a core functionality)
As of Release 13, Cinema 4D comes in 4 components:
  • Prime (the core application)
  • Broadcast (adds MoGraph2)
  • Visualize (adds Virtual Walkthrough, Advanced Render, Sky, Sketch and Toon, data exchange, camera matching)
  • Studio (the complete package)
Minecraft - Iron Sword